Hi all,
Our new role is now up!
Responsibilities:
Create high quality 3D hard surface Automatons optimised for in-game use with respect to technical and artistic constraints
Work closely with Technical Animator to ensure characters function and move correctly while respecting concept art guidelines
Maintain style language and uniformity through characters
Integrate assets with current in-engine texture pipeline
Requirements
Experience using 3D Art software such as 3DSMax, Maya or Blender along with ZBrush
Hard Surface modelling skills while adhering to required Pipeline
Ability to create variations of automatons
Ability to work effectively with other disciplines such as animation and programming
Strong interpersonal and communication skills
Desirables
Passion for Action RPG games
Additional Information
Benefits
24 holidays + bank holidays + 2 community volunteering days annually
Private Healthcare including Dental Cashback and Mental Heath support
Annual Fitness & Wellbeing Allowance
Metro Travel Pass Scheme
Flexible working hours
Christmas Bonus
Christmas Studio Closure
Cycle to Work Scheme
Relocation Assistance
Easy Metro & Train Access
Comments